More DOF fun: JWildfire V0.63 releaseJust released JWildfire V0.63.Major new feature are even more DOF controls and the possibility to combine the famous Buddhabrots with flame fractals!Complete list of changes:- new parameters "area" and "exponent" for DOF (depth of field). The parameter "area" controls the size of the area with low blur, the parameter "exponent" controls the increase of blur with distance from the focus point- restored the old method to calculate DOF (before V0.62) and allow to switch between old and new method freely (i. E. all your old flames look as you designed them)- buddhabrot mode for all "classic fractal" variations (beginning with "fract…")- "lazyTravis" variation my Michael Faber- the brightness slider has now its maximum at 20.0 (before this was 10.0)Just click the "Random flames" button to start playing around and have fun You can download the new version as always here: http://www.andreas-maschke.com/?page_id=351Some recent renders::thumb34981
DOF fun: JWildfire V0.62 releaseJust released JWildfire V0.62.Major new feature is the possiblity to visually specify the focus point for calculating dof (depth of field) effects. So its much more easy to to create fractal images with awesome "depth" effects. There is short tutorial on those new features:Complete list of changes:- more accurate calculation of dof (depth of field)- freely specify the focus point in dof- special edit mode to specify the focus point visually (by dragging it with the mouse)- simplified triangle editing modes (move, rotate and scale is one mode and uses the same controls as view editing mode), free point editing is the same as before- allow to change the camera yaw angle by dragging the mouse in the preview window (hold left and right mouse button)- mouse view editing: modify camera pitch by dragging the mouse in the vertical (y) direction, modify camera roll by dragging the mouse in the horizontal (x) direction- "circus" variation my Michael Faber- FIXED a bug
Background rendering: JWildfire V0.61 releaseJust released JWildfire V0.61.Major new feature is the possiblity to cancel the current main render process because it is now running in the background. This was heavily demanded by many users and now it's finally done On fast machines you can even continue to design new fractals while rendering.Complete list of changes:- the main render function now is a background task which makes it possible to cancel it (currently only for internal renderer) and continue to work while -rendering- removed the ancient spatial and color oversampling options (all user-defined quality profiles will be removed with this update!, if you face problems with noise use spatial and/or DE filter options)- new variations originally created by Larry Berlin: - pRose3D - ho - ovoid3d - fibonacci2- experimental tree to show flame properties for the dancing flame module- lots of internal refactoring regarding the dancing flame editorJust
The need for speed: JWildfire V0.54 releaseJust released JWildfire V0.54.Major new feature is the new family of external C++ based renderers called "JWildfireC". They need less memory, are faster than the interal renderer and are optimized for rendering high quality images in acceptable time. Only a few features of JWildfire (e. g. the integrated Java compiler or certain variations) are not available in JWildfireC.Currently only binaries for Windows 32Bit and Windows 64Bit (faster) are available. The external renderer currently features 222 variations and supports also the generation of HDR images.Addionatlly, one new rendering option (only available for JWildfireC) is a density estimating filter. In many cases this type of filter helps to improve image quality by smoothing portions with low density and keeping sharp details.Complete list of changes:- new family of external C++ based renderers called "JWildfireC" which are integrated into the main program- density estimating filter for JWildfireC optimized to gain good im
New tools for artists: JWildfire V0.53 releaseJust released JWildfire V0.53.Major additions where made to fractal flame editor regarding to controlling image quality at the artist level. There is now an antialiasing option which you can specify at the transform level and some additional powerful gradient manipulation tools.Complete list of changes:- new antialising option on the transform level, you can control this by two parameters: amount (how many samples are affected by this effect) and radius (how strong is the antialasing effect)- new gradient manipulation functions: invert and reverse gradient- new gradient manipulation properties: blur and frequency- changed the layout of the main toolbar so that it better resizes according to different screen resolutions- new built-in script example (based on "Mobius Dragon" by penny5775)- using multiple threads for tonemapping of the realtime preview which should result in smoother behaviour on most machines- fixed a bug in the Elliptic variation (now should work like the old *
Plugin fun: JWildfire V0.52 releaseJust released JWildfire V0.52 after a rather long time.I had started to create an alternative external renderer (specialized to render movies more quickly) in the meantime. This release is something like an "intermediate release". It has lots of internal optimizations, many new plugins to play with and some bugs fixed. But the new renderer is not yet included because this would have been just to much work in this time period.So this release contains many smaller enhancements and you may look forward for the upcoming V0.53 which will bring up some really new stuff Complete list of changes:- "eCollide", "eJulia", "eMod", "eMotion", "ePush", "eRotate", "eScale" and "eSwirl" variations by Michael Faber- "bCollide", "bMod", "bSwirl" and "bTransform" variations by Michael Faber- adjusted the "epispiral" plugin that it seem to work the same as the *.dll version (where the code seems to be lost)- "dc_ztransl", "post_dcztransl" and "pre_dcztransl" variations by Xyrus02- "Glynnia" plu
JWildfire V0.51 with dedicated launcherJust released JWildfire V0.51 which I'm really proud to present.All those problems with starting the application and using wrong settings etc. should now be resolved because I have created an own JWildfire-dedicated launcher!To make it even more sweet the JWildfire users group did a contest for creating images which are displayed in the launcher. So you are always welcomed with a nice image Additionally there are about 20 new variations available most of them are supporting the 3D mode Complete list of changes:- created a own JWildfire launcher (as separate application), removed the previously used launcher ("appstart")- included 15 images from the launcher image voting contest into the launcher- save/restore the desktop- and window-position and size- several internal changes to the julia* variations, additionaly those variations now always start with a random power index which may produce even more interesting results in the various random f
Image mapping fun: JWildfire V0.50 releaseJust released JWildfire V0.50.Major additions where made to the image mapping capabilities of the of the fractal flames editor, i. e. the "(post)colormap_wf" variation. A tutorial with some cool examples will follow.Additionally you may now save the state of your render, turn off your computer and resume the rendering later - to create images with really georgeous details Complete list of changes:- some fixes and lots of internal improvements to the "(post)colormap_wf" variations to produce really cool results watch out for the tutorial - use the standard image file dialog for selecting images from within the "(post)colormap_wf" variations- ability to create a gradient from an image (using median cut quantization) - for even better results applying the "(post)colormap_wf" variations- pause/resume render function for the interactive renderer - i.e. storing/restoring iteration data and thread state as *.jwfrender files- file preview f
Editing fun: JWildfire V0.49 releaseJust released JWildfire V0.49.Major additions where made to editing capabilities of the fractal flames editor.First, there is now a undo/redo function Additionaly, there is is a "Free triangle editing mode" where you can modify the control points of transforms freely by using the mouse.Complete list of changes:- undo/redo manager- free triangle point editing mode- SphericalN variation by eralex61- improved the "smoothness" of the centre- and zoom-controls- FIXED: thumbnails were always created at the density which was stored in the flame files- improved the behaviour of numeric editing field so that they begin to change values only after a certain mouse movement and not immediately after clicking at the field- inverted the behaviour of the triangle zoom-in/out buttons so that they now work as intended- show the available memory in the title barJust click the "Random flames" button to start playing around and have fun You can download the new version at the projects
JWildfire V0.48 releaseJust released JWildfire V0.48.This is a consolidation release, most changes apply to the fractal flames generator T.I.N.A.:- improved the random gradient generator (to produce more "crisp" results)- support for background color (other than black) in the interactive renderer- support for background color in HDR images- hypertile, hypertile1 and hypertile2 variation by Zueuk- dc_perlin variation by slobo777- "Script" tab: added four buttons with four example scripts in the script editor (which may partially be combinated)- improved the gnarls random flame generators- removed the unnecessary upper bounds for brightness, contrast and gamma in the user interface- "Script" tab: buttons for loading/saving scripts- changed the default horizontal alignment of all numer fields to left aligned- "Nimbus" is now the default visual theme, added the Mac theme- "Main tab": removed the "Post transform" and "Symmetry" buttons- included a FAQ section, improved the help section (larger font,
Mouse editing fun: JWildfire V0.47 releaseJust released JWildfire V0.47.Major additions where made to the user interface regarding editing of numerical values.Nearly anything can now be modified by just dragging the mouse and you can see the changes immediately exploring fractal flames was never such fun beforeAdditionaly, manual entered numerical values are now applied immediately not only after pressing RETURN.Here is a short video demonstrating the new behaviour:Complete list of changes:- new input component for entering numerical values (which is derived from the default spinner component and allows to change values by dragging the mouse). All controls (where it made sense) where replaced by this new input component- improved the "Bubbles" random flame generator- collideoscope variation by Michael Faber- some improvements to the random gradient generator- new "Spherical" random flame generator- layered_spiral variation by Will Evans- possibility to specify the frame range before creating animation
The beautiful world of fractal flamesThis video is my entry for the "5th Annual Fractal Art Competition 2012" at fractalforums.com.It was created using JWildfire (fractal flames and transitions), Garageband (for the music) and Windows Life Movie Maker (putting all together) and consists of about 5 GB raw data (12500 frames).